Where is the sizzle djinn




















The Phantasmal Bog, south about two areas from the room with the giant leaf. Cold Snap the puddle, then push the vertical log to the right. Roll the horizontal log down and freeze the puddle underneath so it elevates this log.

Use it to reach the Djinni. This spirit of lingering fragrances is first met in Saha Town. Wisp can refresh the mind and heart with invigorating aromas.

Restore party PP with refreshing fragrances. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue. Refresh an ally and restore HP. Kolima in the branches of the Djinn Tree.

Start by entering the item shop, then make your way around by hopping from branch to branch. Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter's attack can penetrate strong defenses with molten metal. Attack with molten metal through defenses. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop's own tears can bring people back from the brink of death.

Usually revive a downed ally with grieving. West part of the Kolima Junction. Roll the vertical log to the left so it meets up with the other two. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. This spirit of clouds is first encountered at Talon Peak.

Puff fills enemies with cloudstuff until they burst. Inflate an enemy to bursting. Talon Peak after defeating the Mountain Roc. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. A spirit of the void, this Djinni is found deep in the Belinsk ruins.

The vacuum within Chasm draws everything in. Send damage the party takes to the void. Crush the top right peg and use them to hop to the west side. Crush the peg beside the Djinni to elevate it where it'll hop off. Crush the peg that it was on so it doesn't have anywhere to run. This spirit represents peaceful sea life and is met in Belinsk. Pincer's attack erodes an enemy's ability to resist Psynergy. Pinch enemy to drop its Resistance. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs.

Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. This spirit of burning pain joins the party with Eoleo. Reflux is essentially cowardly but lashes out with horns when approached. Boost conterattack rate. Eoleo has this Djinni when he joins your party.

This spirit of hot rage joins the party with Eoleo. Wrath's vicious attack may exhaust an enemy immediately. Attack with force that may knock foe out.

This spirit has influence over spicy heat and is a favorite of Eoleo's. Chili's power leaves a foe breathless and unable to move. Stun and injure a foe with explosive force. This spirit of fading light joins the party with Eoleo. Glow breathes on the remaining embers of life, rejuvenating knocked-out allies. Revive a downed ally with near certainty. This spirit causes fires to burn ever hotter and joins with Eoleo. Stoke's inspiring presence rallies friends to fight more fiercely.

Boost party Attack with a call to victory. This hopeful spirit represents the water that bubbles from springs and is found in Harun Village.

Spring's water is supernaturally refreshing. Restore HP with healing springwater. Harun Village, use Crush to break the boulder and solve the log puzzle. This spirit represents earth's binding powers and is first met on Warrior's Hill. Chain's attacks hold a foe in place to help allies coordinate strikes. Entangle a foe so each ally can attack. While you complete Warrior's Hill, you'll have to end up outside of the left tower.

Be sure you meet with this Djinni before moving on. This spirit of blazing heat is first met at Nihan. Sizzle's attack sears foes, leaving them vulnerable to further attack. Damage and drop a foe's Defense with heat. This spirit represents flight and is found in Yamata. From a high vantage point Kite gives the party key tactical advice, allowing for an extra action. Allow an ally to take an extra action.

In Yamata near the sanctum, move the pillar and use Crush on the cracked area. This metallic spirit joins wih Himi. Buckle's influence over metals can harden substances to many times their original strength. Boost party Defense with a protective shell.

Himi has this Djinni when she joins your party. This fragrant spirit is met along with Himi. Clover's fresh scent seems to cleanse the soul and is quite calming. Restore allies' status to normal. This lodestone spirit joins the party with Himi. Magnet's attacks paralyze with a powerful force.

Stun a foe with sudden force. This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack. Attack with a clod of earth. This spirit brings fiery influence to some foods and joins the party with Himi.

Pepper can overwhelm an enemy's senses, leaving the foe stunned. Attack and stun a foe with unbearable heat. This spirit of speed joins the group with Himi. Swift is the fastest of all spirits and always strikes before an enemy can.

Use speed of the wind to strike first. This spirit of burning winds is first found at a small desert island. The violent winds Simoom creates are scorchingly hot and act like a toxin in the body.

Scourge foe with a poisonous wind. The desert islet south of Harapa world map. The ship is needed. This climbing-plant spirit is found in Passaj. With a single look into Ivy's eyes, an enemy may be immediately petrified.

Turn an enemy to stone. Passaj Mountain Climb. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room.

Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. This indomitable fire spirit is encountered in Tonfon. Tinder can restoke life's fire with perfect reliability in an unconcious ally.

Revive a downed ally without fail. Use Slap on the sleeping ferryworker. Hop on the roof to make it there. This spirit represents the fiery passion of music and is found in Champa. Fugue's infectious rhythm exhausts foes' mental strength. Fatigue your foes to drop their PP. Champa Camp. Use Slap to bring it down.

To reach it, weasel around the boats in the southern area. This spirit of churning oceans is first met near Tonfon. Foam can create areas of tidal instability that slow enemies down. Reduce foes' Agility with tidal disturbance. Met southwest of Tonfon world map , in the forest within the eclipse.

This musical spirit is found on an island in the Otka Sea. Lull's song is comforting and causes combatants to have trouble continuing the battle. Negotiate a temporary cease-fire for a turn.

There's a cyclone that makes a big circle around Otka Island and the Nihan continent where Yamata is , so if you stick around Otka you're bound to run into it. Get the ship picked up by it and it'll automatically drop you off at the island. Inside, all it takes is Himi's Search Psynergy to get to Lull. This spirit embodies crusted ice and is met on an island in the far north.

By encasing an enemy's mind in ice, Rime can seal that foe's Psynergy. Seal a foe's Psynergy. The Iceburg Outpost. Thank you. I actually found it about an hour after posting this question. Accepted Answer. This Djinni is found on the World Map. Find the island that Yamata City is on it's shaped a lot like Japan; the city is where your last party member, Himi, joins you.

From the beach you land at, go north around the mountains and wander around the forest just to the south of the island's volcano this is the "dormant volcano" you mentioned until you fight the Djinni. User Info: masteramr. Cast "Grip" again when it is moving near one of the poles, it will get angry and fight. Go to the second floor of the healer's house. Cast "Douse" to put out the flame and walk to the end of ledge.

The forest is directly west of Kaocho at the same latitude. There is a river dividing the forest and Kaocho, along with a long tree on the other side of it. You'll have to run around the town then "Grip" across the flagpoles to access it. Manipulate across lily-pads and three rafts using Karis' "Whirlwind" psynergy to access the Jupiter djinni. Use "Fireball" on djinni "Surge" as per Amiti's instructions.

You know this by using Harumani's "Foresight" Buy him a bun from the food vendor, he will then leave and you will be clear to reach the Mars djinni. Move left, up, right, down, left, up, left, down, right, down to reach the djinn. Walk along the ledge to the house and you should find the djinni in the first floor. Cast "Fireball" on the lion's head to free the djinni. Cast fireball on the torch so the sheep will move away, unblocking the path to the djinni.

Give the rod you bought from the shop in Te Rya to the man and he will fish it for you. Play some hide-and-seek with the djinni. To the far northeast end of the city. Cast "Move" and "Cold Snap" to reach the djinni.

Move a few bookshelves to reveal a hidden passage. Head downstairs to find this djinni. Evaporate the water floating the ship using Tyrell's "Arid Heat" and run to the end of the corridor to find this djinni. Golden Sun: Dark Dawn : Sizzle, unusually enough, is identical in battle effect to the Mars Djinni Lava , found much earlier in the game. While Lava is a very good attacking Djinni for a while, Sizzle is found very late in the game, when other, even stronger attacking Mars Djinn have already been collected.

Primarily, the Mars Djinni Chili is the most useful attacking Mars Djinni for having a great 80 set damage bonus, and players who are into attacking for potentially faster results also have Wrath to use, which may instantly kill an enemy.

These Djinn make Sizzle and Lava somewhat "forgotten" by this lategame point. Even so, none of this is to say that these are subpar attacking Djinn by the end of the game.

Lava and Sizzle can be used interchangeably as solid "runner-up" attacking Mars Djinn to the aforementioned Chili and Wrath. Golden Sun Universe Explore.



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